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Final theses

Available Topics

Prerequisites:

For Bachelor Topics:
- You must have passed "Computer Graphics 1"

For Master Topics:
One of the following courses is required:
- "Computer Graphics 1"
- "GPU Programming"
- "Photorealistic Computer Graphics"

Title: Compression of 3D Textures (Bachelor or Master)

Existing work:
Blockcompression (ASTC format offers 3D block compression). However: Even the newest version of KTX (2020) does not offer supercompression for 3D (see https://github.com/KhronosGroup/3D-FormatsGuidelines/blob/main/KTXDeveloperGuide.md)'
Open VDB (since December 2020) for sparse models.
Extend 2D compression shemes to 3D. JPEG uses DCT. Come up with own ideas.

Title: Texture Mapping 2D→3D→2D (Bachelor or Master)

Problem: Texture a 3D Mesh seamlessly with a 2D Texture
Step 1: Convert 2D texture to 3D solid texture http://graphics.uni-konstanz.de/publikationen/Kopf2007SolidTextureSynthesis/
Step 2: Use the 3D texture to create a 2D texture atlas for the 3D Mesh

Title: Virtual k-Buffer (Bachelor or Master)

Use k-Buffer with Tiled Resources(https://learn.microsoft.com/en-us/windows/win32/direct3d11/tiled-resources)+ Sampler Feedback.
Compare against Fragment Synchronized k-buffer https://dl.acm.org/doi/abs/10.1145/2556700.2556702 (ground truth), Variable k-buffer https://diglib.eg.org/bitstream/handle/10.2312/egsh20171005/021-024.pdf?sequence=1&isAllowed=n

Title: Comparative Survey (Bachelor)

Compare existing techniques:
- Cloth Simulation
- (Real-Time) Depth of Field

Passed theses

Real-time indirect Lighting using Spatiotemporal Resampled Photon Mapping (Master)
René Kern, April 2023

Raytraced Virtual Shadow Maps (Master)
Maximilian Bason, March 2023

Preservation of sparse structures in alpha-tested mipmaps (Bachelor)
Alexander Gisbrecht, May 2022

Fast Deep Sample Transparency (Bachelor)
Elisabeth Fittschen, March 2022

Parallel Mesh Decimation on the CPU (Master)
Marvin Stümmel, January 2022

Fast Transparency and Billboard Ray Tracing with RTX Hardware (Master)
Felix Brüll, October 2020

Automatic Detection of the Parameters for Image Denoising Algorithms (Bachelor)
Hussam Alafandi, December 2019

Hybrid Shadow Mapping with the NVIDIA Ray Tracing Extension (Bachelor)
René Kern, October 2019

Dynamic billboard simplification for large scenes (Bachelor)
Wilhelm Schnepp, December 2018

Obtaining sharp images and depth information from focus-variable image series (Bachelor)
Henrik Rosenberg, November 2018

Denoising algorithms for Monte Carlo rendering (Bachelor)
Marvin Stümmel, October 2018

FilterGraph: Development of a non-destructive, graph-based image editor (Bachelor)
Kurt Böhm, October 2018

Order Independent Transparency Acceleration (Bachelor)
Felix Brüll, September 2018